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Blog

8 – Animated GUI Nodes

In thinking about all the design elements that are required to develop a viable Defold game, I think having an attractive and functional Graphical User Interface is high on the…
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7 – ConvexShaped Collision Objects

In developing the simple physics example explained in tutorials # 5 & 6, we learned that collision objects can use either a box, capsule or sphere shape.   So...what if…
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6 – Preliminary Use of 2d Physics based Collisions – Part II

This is a continuation of the tutorial started in Part I -- of this example of how to use Defold's 2d Physics and Collision features.  In this second part, we'll…
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5 – Preliminary Use of 2D Physics based Collisions – Part I

For this Defold Tutorial, I'd like to work through some capabilities that are similar to those found in many casual games, to include: Incorporation of Collision Objects with our Defold…
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4 – Game Object Movement Techniques

Within this 4th Defold Tutorial, I'd like to work through several alternative means for moving a Game Object around the play area, to include: Use of the keyboard's left/right/up/down arrow…
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3 – Select, Drag and Drop a Defold Game Object

This tutorial will expand on the basic game object procedures we reviewed in the previous posts and explain several key procedures that will be frequently used in the development of…
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2 – Defold Image Procedures – Part II

As a continuation of our Defold Image Processing tutorial which was started in Part I, this post will explain procedures for implementing a Sprite Flipbook, using script to move a…
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2 – Defold Image Procedures – Part I

Understanding how to manipulate images within any game engine certainly fall high on the list of priorities.   For this post, I'm going to be focusing on several aspects of…
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1 – Kickoff with the Defold Game Engine

Having recently completed an HTML-5 game using the Phaser.io game engine, I have been researching the numerous options for cross-platform developmental tools which would enable me to migrate away from…
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